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Month: October 2019

Oculus Performance in Unity Part 4: Fewer Objects

October 27, 2019 sarachan

In the last three posts I explained how I have set up tools for performance measurements and have defined a…

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Oculus Performance in Unity Part 3: Getting Consistent Measurements

sarachan 1 Comment

Following up from the last post, I was looking forward to finally making some changes to the island environment to…

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Oculus Performance in Unity Part 2: Tools and Baseline Measurements

October 12, 2019 sarachan

Now that I have set up a test island environment in Unity that I can explore in virtual reality using…

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Recent Posts

  • NPC Populator 2.0 Released
  • YouTube Channel: Humanoid AI in Unity
  • Digital Distractions during the Pandemic
  • Sharkferno Accepted!
  • Moving Beyond the Oculus System Requirements: Is the Alienware x51 r3 Upgradable?

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