NPC Populator 2.0 has just been released! New features: Tested on Unity versions through 2021. Redesigned NPC Factory creates many…
I’ve just started this new YouTube channel, which has been something I’ve thought about doing for quite a while. I’ve…
It’s been 7 months since my last blog post! Like many people, I’ve been mostly at home since March, and…
I’m happy to announce that I just received the notification that Sharkferno has been accepted to the Oculus Store and…
When the Oculus Rift CV1 was released over three years ago, I enthusiastically purchased a bundle together with an Oculus-ready…
Looking back at the previous set of posts, I think they started getting formulaic and even boring. I am new…
So far I have established a recipe for getting repeatable performance metrics, have taken baseline metrics on the island scene,…
In the last post, I achieved slight improvements in numbers of draw calls, triangles, and vertices, by turning off some…
In the last three posts I explained how I have set up tools for performance measurements and have defined a…
Following up from the last post, I was looking forward to finally making some changes to the island environment to…