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Month: November 2019

Oculus Performance in Unity Part 6: Quality Settings and Lighting

November 10, 2019 sarachan

So far I have established a recipe for getting repeatable performance metrics, have taken baseline metrics on the island scene,…

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Oculus Performance in Unity Part 5: Culling

November 3, 2019 sarachan 2 Comments

In the last post, I achieved slight improvements in numbers of draw calls, triangles, and vertices, by turning off some…

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Recent Posts

  • NPC Populator 2.0 Released
  • YouTube Channel: Humanoid AI in Unity
  • Digital Distractions during the Pandemic
  • Sharkferno Accepted!
  • Moving Beyond the Oculus System Requirements: Is the Alienware x51 r3 Upgradable?

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